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Set in the European theatre of WWII, the Company of Heroes series is a compelling and historically authentic presentation of this epic conflict’s often violent and gritty warfare. Praised for highly tactical combat, an innovative territory-control resource system and varied single and multiplayer campaign design, Company of Heroes is consistently regarded as the one of the greatest real time strategy franchises of all time. Company of Heroes has won multiple awards and sold over 4 million copies worldwide. We are an award-winning developer of genre-defining real-time strategy games like Homeworld, Dawn of War, Company of Heroes and many more. Throughout our storied 17-year history, delivering rich, thoughtful strategy games has always been our defining quality.
In essence, we envision the type of games that we would love to play, and then we create them. Our studio is different from most others. We value ideas and innovation so every game we create is a true reflection of our entire teams’ capabilities. We believe in the autonomous, entrepreneurial spirit of an indie developer – only with the extensive resources of a large publisher.
We are owned by SEGA, a world leader in interactive entertainment. They provide us with the autonomy and creative control needed to preserve the integrity of the gaming experience, from the concept stage right through to final development. Being part of the SEGA family also gives us access to resources and talent that will help us build on our legacy of innovation. In a small office above a bar in Vancouver’s funky, newly resurgent Yaletown district, burgeoning game developers Alex Garden and Luke Moloney establish a gaming studio called Relic. Their vision for the studio was simple: become the world's best RTS studio. A vision that that still permeates Relic to this day.
From the outset, Relic sought to balance the priorities of people and products while creating the best entertainment software available. A philosophy that clearly resonates given that five of the 16 employees who were part of Relic’s inception, remain with the company to this day.
Their initial project was an as-yet-unnamed video game. Relic soon secured a publishing agreement with Sierra Online to develop Homeworld for the PC platform. Homeworld is released and is recognized as an instant classic.
Aptly set in outer space, as it was a true pioneer in PC gaming. Not only was it the world’s first complete 3D RTS, but it also introduced concepts never before seen in RTS gaming—such as an epic overarching narrative, stunning graphics and sound design that utilized a specially created sound engine. Also among its firsts was the concept of a ‘persistent fleet’—which carried players’ remaining ships and resources into subsequent missions rather starting each new mission with a new set.